

Not only that, but they may also be able to see if this glitch can be used anywhere else in the game to skip parts, saving those precious seconds. With that knowledge, speedrunners should be able to practice and eventually repeat this glitch when trying to get through the game faster. Only then can the code can be analyzed to figure out what the requirements are for this glitch to occur.

st file so that it can be replayed inside the game’s code. But it’s not enough for you to work out the glitch to claim that money, as the idea is to use software to record it being performed as a. Pannenkoek2012 has tried to reproduce the glitch by himself but has been unable to, and so his solution is to crowdfund it, hence the $1000 bounty. Plus, making it more bizarre, usually the upwarp happens when Mario is jumping upwards, but in the recorded footage from DOTA_TeaBag the glitch occurs while he is landing. What’s remarkable about the upwarp on the Tick Tock Clock stage is that this type of ceiling isn’t present. It’s basically hide and seek with balloons, however some players have found a way to break the fun mode by hiding the balloons out-of-bounds. However, the upwarp is currently only understood to happen when a ceiling that Mario can hang from is above him. Nintendo released a new mode for Super Mario Odyssey recently called Luigi’s Balloon World.

This glitch is being dubbed the “TTC Upwarp.”Īs Pannenkoek2012 explains in his video, warping vertically to different platforms like this in Mario 64 isn’t uncommon. As Mario falls from a jump, about to land on one of the platforms, he is instantly zapped skywards and lands upon the cage platform much higher up. The story goes that Twitch user “DOTA_TeaBag” was playing Mario 64 on livestream, collecting coins on the wooden platforms in the Tick Tock Clock stage, when he suddenly encountered the glitch. Usually the upwarp happens when Mario is jumping upwards
